Can someone please explain the parameters that are necessary to properly drop the Mk 82 AIR bomb? Also, what does the HOF have to do with the drop? Thank you.
Can someone please explain the parameters that are necessary to properly drop the Mk 82 AIR bomb? Also, what does the HOF have to do with the drop? Thank you.
HOF has nothing to do with a MK 82 AIR. HOF tends to apply to bombs with sub-munitions (e.g. cluster bombs that need to disburse)
A mk-82 air is simply a mk-82 that can be dropped at low altitudes, because the tail kit (balloon parachute) can be configured to deploy to slow the descent, giving the aircraft more time to safely escape. The mk-82 can either be configured to deploy (high drag) or not to deploy (low drag). On the other hand, the TOF (time of fall) setting can be configured in the DSMS, which affects the HUD cues, specifically the desired release cue to achieve a desired time of fall for the bomb.
The DCS manual has good explanations of the configuration pages for the mk 82 air, and the 476th Public section has an excellent fact sheet on the MK 80 series of bombs.
Last edited by Dojo; 16Oct14 at 17:29.
HOF for an 82 Air?
Sniped by Dojo
Sorry, I was confused with the cluster bombs. However, in regards to Mk 82 AIR delivery in CCRP mode, is there anything special to the delivery? Is there a certain altitude they can not be dropped below? I keep getting a warning of RELEASE ABORTED...
The Release Aborted WCN means you've released the pickle button before all the weapons have come off the aircraft. For example, you set up a profile for a sting of 6 bombs, but released the pickle button after only 3 had come off.
Ski (16Oct14)
Should Mk 82 AIR's best be dropped in CCIP or CCRP mode?
It makes no difference at all, it's the delivery type that matters, not what aiming type/HUD symbology you use. 82AIRs are typically delivered using either Low Angle High Drag or Visual Level Delivery with a max dive angle of 20 degrees for LAHD and 5 degrees for VLD.
I'm still a bit confused about the options offered within DCS, if I recall them correctly:
pilot option
pilot option 1
pilot option 2
fixed low
fixed high
DCS has you select either one of these from within the pit using the DSMS, but I recall something about certain options being ruled out or locked via physical settings of the bomb unit and/or the pylon.. The weapon fact sheet on this site doesn't explain this in detail. So what's up with that? I know fixed high means the ballute will deploy and fixed low means it won't, at least in DCS. But what about the other settings? Where and how do the fuzes and their settings come into play? And where does DCS differ from the real system?
I know, a lot of questions at once which probably cannot be answered by one simple answer so hopefully there's some study material ready to be shared..
And by the way, great that you've opened up this public TTP section. ED forum topics on such subjects tend to get messy since a lot of people start offering opinions instead of actual knowledge. I'll be spending a lot more time in this board section from now on, that's for sure.
Last edited by JayPee; 17Oct14 at 08:10.
http://forums.eagle.ru/showpost.php?...96&postcount=5
http://forums.eagle.ru/showpost.php?...9&postcount=19
These posts answer most of your questions. I am still a little bit confused on the pilot option/1/2 settings though. Also, I think setting the fuse to 'TAIL' only in DCS still results in the bomb exploding? Might have to try that out to be sure though.
Last edited by Howie; 17Oct14 at 08:37.
JayPee (17Oct14)
Da FAC?
When you set the bombs to Pilot Option 1 or 2 in the INV page, an additional fuse is added.
In your DSMS profiles, you can set the profile to use N/T (nose/tail) or only Nose fuse. With the nose fuse only selected, the bombs will come off without opening the ballute.
So practically, you can have 2 profiles for the same weapons. One HD and one LD.
Providing CAS when you're all out of HUA!
JayPee (17Oct14)