Yeah, thanks to google translate. :o)
I don't understand everything there - but that is not only because of the quality of the translation but rather because of my lack of theoretical background knowledge.
Code:
- Set the calculation of the probability of change air missiles at targets in relation to the trap before and LTC
prbCoeff =
{
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- Coefficients of relative stability capture different types of heads pointing (the lower, more stable)
- That is, the probability of failure of the correction factor missiles at a new target (trap) the type of head
- Semiactive = 1 (reference)
k0 = 0.2, - active
k1 = 0.1, - AIM-120C
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- Basic probability of change for the purpose of thermal missiles (up to the amendments to the IR signature and angles purpose)
k2 = 0.05, - increase, if we want to quickly rip thermal rocket
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- The parameters for calculating the probability of the radial velocity of the target (for radar GOS)
- Probability under the best conditions for the rocket (a collision course, the high speed of the target)
- That is the case, when the rocket is excellent selects traps and other slow targets
k3 = 0.00001, - reduce to improve the sustainability of capture on the frontal courses
- Probability under the worst conditions for missiles (perpendekulyarno purpose)
- That is the case when the target is near zero radial velocity and rocket accompany difficult goal
k4 = 0.02, - are increasing faster to disrupt missile at 3 and 9 o'clock
- The radial velocity of the target (m / s), above which the probability of changing goals = k3
k5 = 100, - reduce to increase the stability of the capture of the rocket on a collision course
- The radial velocity of the target (m / s), below which the probability of changing goals = k4
- The lower the speed, the slower the need to fly and stricter withstand 3 and 9 o'clock for a rocket to disrupt
k6 = 30, - increases if it is very difficult to disrupt missile at 3 and 9 o'clock
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- The impact angle targets on IR signature targets for heat seeker missiles
k7 = 0.5, - reduced if necessary to strengthen the difference between rear and front (front = k7, side = 1, 2 = rear - k7)
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- Screening target when two objects merge into one - a distant neighbor closes
- Multiplied by the probability of a t-distant object (ie, the probability of passing an object divided by the to-t)
- Reduce, if it is necessary to increase the effectiveness of the screen, but remember about k3 for radarnyz missiles, which comes
- In effect at the time of the screen: it is possible k3 is too low
k8 = 0.02, - for missiles with radar homing
k9 = 0.01, - for missiles with thermal homing
----------------------------- Below prozapas to-you! -----------------------
k10 = 0,
k11 = 0,
k12 = 0,
k13 = 0,
k14 = 0,
k15 = 0,
k16 = 0,
k17 = 0,
k18 = 0,
k19 = 0
}