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Thread: NTTR Mission: Public Release

  1. #81
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    Quick question regarding the coalitions.

    I wanted to select C-101CC with Jordan, but it resets to USA or whatever was selected before.
    I can see Jordan or Chile in the planes country selection dropdown but it doesn't seem to be valid.

    In the mission description panel, where blue and red coalitions are displayed, Chile or Jordan are mission.
    I guess template was created before these countries where existing?! Unfortunately, there is no easy way to change coalitions afterwards.

  2. #82
    510th vFS Pilot kampf's Avatar
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    https://forums.eagle.ru/showthread.php?t=168720

    Have not used it recently, but it used to work well.

  3. #83
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    Thanks, will give it a try.

  4. #84
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    Hey Stuka, hope all is well. I believe Rybo may have ping'ed you, but appears the tanker re-spawn logic was stripped in the last update. Do let us know if you plan on updating it. Of course, I can hack my own copy. Thx.

  5. #85
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    First of all, thank you so much for this template! It is fantastic!

    Second, what are the 'rules' regarding the use of this template for creating missions and other templates to distribute to the broader DCS community?

  6. #86

    Da FAC?


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    Quote Originally Posted by Dojo View Post
    Hey Stuka, hope all is well. I believe Rybo may have ping'ed you, but appears the tanker re-spawn logic was stripped in the last update. Do let us know if you plan on updating it. Of course, I can hack my own copy. Thx.
    Yeah, he spoke to me.
    Wasn't aware of it. Will include it in the next version again, if I don't forget it

    Providing CAS when you're all out of HUA!

  7. #87

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    Quote Originally Posted by Boundless View Post
    First of all, thank you so much for this template! It is fantastic!

    Second, what are the 'rules' regarding the use of this template for creating missions and other templates to distribute to the broader DCS community?
    Credit where credit is due. Pretty sure other groups already made modifications to fit their own needs.

    Providing CAS when you're all out of HUA!

  8. The Following User Says Thank You to Stuka For This Useful Post:

    Boundless (25Feb20)

  9. #88
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    Quote Originally Posted by Scaley View Post
    There are many ways. If you are getting a big FPS that can be caused by TacView running an trying to export data for all the unit. Turning that off may have a significant impact. If you need to then of course you can just delete the unused objects before each flight. Personally (and on our server) we run the mission as it is with all those object in it.



    There really isn't a "proper" way of doing this, other than if you are flying in a flight or with other people it would be good if you all did it the same way! Our procedure in the 476th is to make a flight plan from points we have chose during flight planning. If there are no pre-generated points where we need them then these are entered in manually in the CDU by co-ordinates. For simple flights most people will use one flight plan. If it get long and/or complicated then of course splitting the flight into several plans might be useful. It's all up to the flight lead and as long as everyone does the same thing and can communicate where they are going it will work out.




    There is quite a bit of fuel planning in the publicly available 3-3 TTP manual. Bingo is the state that allows you to travel back to you home airbase at calculated fuel burn rate and arrive there with enough fuel to reach your divert airfield and still have a reserve.

    Is the 3-3 TTP the file called afi11-2f-16v3.pdf ?

  10. #89
    Junior Member Tundra's Avatar
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    hey everyone!
    Im currently editing the NTTR mission, my goal being morphing the mission into a more-fps-friendly one. I chose the 60s only target version, delete some static and clients aircrafts from Nellis AFB, and some FAC /JTAC from the unit list.
    Most of my friends fly VR, myself included, so bad performance is a massive issue.
    What tips would you share in order to improve performance?

  11. #90
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    Remove unwanted static’s at Nellis, that’ll improve FPS

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