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Thread: Blind as bat, Flight Night, Voodoo1 vs Mig1

  1. #1
    Senior Member Kimi's Avatar
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    Blind as bat, Flight Night, Voodoo1 vs Mig1

    Agressor Encounter : Voodoo 1 Vs Mig 1
    Voodoo 11 - Stuka
    Voodoo 12 - Kimi
    Mig1 - Eddie

    Eddie's POV: http://www.twitch.tv/eddie476/v/44600103
    Kimi POV: http://www.twitch.tv/kimi_iceman_uy/v/44728523

    Voodoo 12 After Action Report:

    Euro Flight Night, Feb 12 2016.
    Mission COmmander: Stuka (voodoo11).
    Package:
    Voodoo 1: -1 Stuka, -2 Kimi.
    Sniper 2: -1 Ironhog, -2 Warpig.
    Maniac 3: -1 Gunny, -2 Oliver.

    Tasking was to fly as 3 separate 2-ships, hold North and practice TOT and do wedge bombs at a target 75.16 at Range 75W.

    Ingress was LATN, Voodoo1 met with Sniper2 getting engaged by Mig1 mid ingress. Sniper 22 was NORDO so it was a short fight.

    Attack went pretty well, egress felt sketchy as I was dragging behind Voodoo11 which made it difficult to restablish mutual support. Possible cause was that 11's base geometry was reversed from the briefed plan.

    After clearing Range 75W we proceeded on LATN heading east towards Coyote C. A few minutes away from our egress, Voodoo1 Calls "NAILS 21 12 o'clock", I started scanning in the general direction of the RWR indication. A couple of seconds later Voodoo12 gets a tally 3 o'clock High of Voodoo formation. Voodoo 11 calls engaged after getting a tally on the mig, Voodoo12 goes into supporting role but after the ENGAGED call by Voodoo11 I lost tally. I should have called "No Joy" and that would have alerted Stuka, who saw the bandit get on my six, to get into a supporting role. He eventually did and advised quickly on how to defeat the threat.
    After my initial tally I never got eyes on the bandit again until Voodoo 11 called "FOX2 Voodoo 11 Mig21". I assumed he was dead 6 o'clock from the RWR indications and couldn't see him even though he was clearly between Me and Voodoo11, who managed to get on the bandits 6 o'clock for the kill.

    Recovery was uneventful.

    Personal notes:

    - Turn Yardstick ON before take off.
    - Work on Racetrack Holding as a Wingman.
    - Train on crosscheck and lookout pattern.

    That mig encounter was really fun. Althoguh the first call was on point, everything after that for me was fighting BLIND AS A BAT. I didn't have Visual nor Tally, and the only thing that could save my ass was stuka's support and directives mid furball. I definetely need to work on scanning sectors and train myself to work the headtracker better inside the furball.
    Last edited by Kimi; 14Feb16 at 04:08.

    PROFESSIONAL IDIOT (ISO 9001 CERTIFIED) || 31+27 / 08+40

  2. The Following 9 Users Say Thank You to Kimi For This Useful Post:

    Astro (14Feb16), Baxter (14Feb16), Dojo (13Feb16), Grunt (14Feb16), Gunny (13Feb16), Odin (14Feb16), Ski (14Feb16), Stuka (13Feb16), Tex (14Feb16)

  3. #2
    Retired Pilot Tex's Avatar
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    Great write up Kimi. Can almost picture it.
    “Rules are made for people who aren't willing to make up their own. " - Chuck Yeager

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    GOMER 2 Noodle's Avatar
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    Perfect time to break out the "no-sight defense". If you're not TALLY the BANDIT, execute a guns jink every 3 to 5 seconds by unloading then rolling 80 to 90 degrees out-of-plane before getting back on the Gs. Look for the BANDIT where he'd be if he were flying perfect BFM, i.e, at your high six o'clock in the control zone.

    If you're even close to his IR missile WEZ, make sure you're putting out flares. For BANDITs more advanced than the FISHBED, this includes both the high-aspect face shot prior to the merge, as well as the HOBS ARCHER shot from across the turn circle. An accurate CMDS would really help here, but we're on our own with that.

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    Senior Member Kimi's Avatar
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    Yeah, I need to work out on the jinks and spamming that CMS.
    I also noticed that for some reason I tend to gain altitude instead of hitting the deck. Maybe its because i like to have that lil energy reserve. But come think of it, the a10 doesn't roll that quick enough to follow a pull into some sort of split S in time to avoid a close range missile.

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  7. #5

    Da FAC?


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    What is a HOBS ARCHER shot ?

    Providing CAS when you're all out of HUA!

  8. #6
    Senior Member Kimi's Avatar
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    Quote Originally Posted by Stuka View Post
    What is a HOBS ARCHER shot ?
    High Off Bore Sight, aim9x stuff i beleive.

    Edit, archer is the russian "counterpart" of the aim9x right?

    PROFESSIONAL IDIOT (ISO 9001 CERTIFIED) || 31+27 / 08+40

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  10. #7

    Da FAC?


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    Yes, the Archer (SA-11) is a Russian equivalent to the Sidewinder. Russian designation is the R-73.
    Last edited by Stuka; 15Feb16 at 14:25.

    Providing CAS when you're all out of HUA!

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    Wild guess here ...

    HOBS .. High Off Bore Sight?
    Archer ... maybe a missile AA11/R-73M/K-73M?

  12. #9
    Founders Eddie's Avatar
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    Yep, correct on the meaning of both HOBS and ARCHER.

    HOBS missiles shots are why you should really fear more modern fighters (on both sides), no need to bfm your opponent, assuming you don't shoot them in the face at the merge. This is why running a flare program prior to/at the merge is important.

  13. #10
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    Quote Originally Posted by Eddie View Post
    Yep, correct on the meaning of both HOBS and ARCHER.

    HOBS missiles shots are why you should really fear more modern fighters (on both sides), no need to bfm your opponent, assuming you don't shoot them in the face at the merge. This is why running a flare program prior to/at the merge is important.
    Latest FOV on archer is 60 off center. That is two thirds of 3/9 line off aircraft!

    Was reading one commentary of F18 pilot, he explaind HMCS and HOBS like looking left of right call FOX and that is it.

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