This is what your directory structure should look like: "E:\Users\USER_1\Saved Games\DCS.inst2\Mods\tech\476RangeTargets". Local names vary of course. You can verify correct installation by going to the module manager in DCS and see if it's there.
TWOT
This is what your directory structure should look like: "E:\Users\USER_1\Saved Games\DCS.inst2\Mods\tech\476RangeTargets". Local names vary of course. You can verify correct installation by going to the module manager in DCS and see if it's there.
Hello Guys,
I was watching Bunyap's YouTube video on how to build a bombing range, and he discussed your NTTR bombing range objects download.
In the download, there was a mission file included, which contained 2 real world bombing ranges. I just downloaded your latest NTTR bombing range file, however the mission file was not included.
What is the status of that missiion file? Is it located somewhere else?
Thank you.
TWOT
The latest Range Targets do not come with a layout template anymore indeed. I would recommend to download the Range Targets and then use our NTTR public mission (which requires the range targets). That way you have all the real life ranges set-up, from simple bombing circles to the most complex container villages.
NTTR Mission: https://www.476vfightergroup.com/sho...Public-Release
Thank you for the response. Is that mission file available for download anywhere? Why was it not included? It looked like a very helpful mission file and bombing range template.
I did download the mission files, you suggested, however it is setup for multiplayer and there are to many planes and objects.
Thanks again.
The NTTR mission will run fine in single player - you just have to choose an aircraft at the start. You can always delete what you don't need. The object number doesn't actually have that much effect on performance unless you run TacView in which case there is some performance hit with the number of objects in the mission.
Hi,
installed your NTTR and using your latest mission templates. Looking fine so far. Just tried to implement a basic Moose RAT Skript. But can't get it to run. Is it possible that there occurs a Conflict with MIST? Just wanted to get some random civil and military Airtraffic.
The Script itself worked fine within own Missions.
or like this-- Fixed departure and destination airports. Multiple airports must be given in curly brackets {}.
local tiger=RAT:New("RAT_TIGER") -- Create RAT object.
tiger:SetDeparture({"Nellis_AFB", "Echo_Bay"}) -- Aircraft will spawn at.
tiger:SetDestination({"Creech_AFB", "Henderson_Executive_Airport"}) -- Aircraft will fly to.
tiger:Spawn(4)
I inserted the flights via MissionEditor and created a Trigger Rule which should get activated when the mission starts and run my Scriptfile (one of the two examples above).local tiger=RAT:New("RAT_TIGER")
tiger:Spawn(5)
local viper=RAT:New("RAT_VIPER")
viper:Spawn(10)
local tomcat=RAT:New("RAT_TOMCAT")
tomcat:Spawn(8)
local predator=RAT:New("RAT_PREDATOR")
predator:Spawn(4)
local phantom=RAT:New("RAT_PHANTOM")
phantom:Spawn(6)
local heli=RAT:New("RAT_HELI")
heli:Spawn(8)
local heli2=RAT:New("RAT_HELI2")
heli2:Spawn(6)
Any ideas how to fix that? Did I miss something here?
Thx
Snapper
Wondering if someone can help me with this issue, I have the 17Jun18 target package installed, but the conventional circle A and B are showing as half moons circle and the DMPI 203 and all the rest of the DMPI's seem to be missing textures. Thanks TCRange Targets.pdf
Da FAC?
The terrain might be to steep on that location. Move the circles to an area where the terrain is more flat.
Providing CAS when you're all out of HUA!
toocool (11Feb19)
Da FAC?
Can you upload the mission?
Providing CAS when you're all out of HUA!